Hi there!
My name is Marie, I am a 2D Artist and illustrator from France with 10+ years of experience creating engaging game art, from concept art to texture painting to Spine animation.
My experience as a freelance artist made me a very organised person. I am used to working independently while being part of a team and know the importance of clear communication. I am not afraid of new challenges and tight deadlines.
During my free time I love traveling, photography, I practice traditional japanese archery and meet my friends for TTRPGs sessions
As I often work with international teams, I am fluent in French and English. I also know a bit of spanish and japanese
Creation of various 2D assets and animations in collaboration with the narrative designers for an upcoming mobile game, optimisation of game assets and file size to reduce loading time and improve game performance.
Created concept art and then final 2D vector character game art for five opuses of the Criminal Case franchise (100M players worldwide), featuring various poses and facial expressions for each.
Collaborated with 3D artists and programmers to create concept art for 3D models with fully stylised 2D textures and animations for a new game level.
Created an art bible as well as concept art for UI, characters, environments, and props for a new game.
The list of my clients include: Asmodée Group, Pump Agency, Beemoov S.A.S, Tournez-la-Page Editions
Creation of illustrations for Dobble: Food, Taiwan, Breizh, SPFC and Koh-Lanta
Collaborated with project managers and creative executives though clear communication to ensure timely delivery of high quality artwork, therefore increasing positive feedback and reducing production costs for my clients.
Worked for online games: Ohmydollz.com , OhmyDollz Fashion Show, Elite Dollz and Eredan Arena, over 25M players worldwide
Created 2D game assets and animations, promotional art for in-game events releases.
Developed and implemented a new creation pipeline for game assets, reducing asset creation time by 15%.
Managed the art team of up to 6 external contractors working remotely. Took care of recruiting and mentoring new artists