I am a professionnal 2D game artist with more than 5 years of experience both as a freelancer and an in-house artist.
I graduated from the Paris 1 - Pantheon Sorbonne university in 2008 with a B.A in Plastic Art, then I went to the IUFM of Paris for two years to become an art teacher, while continuing studying art and storytelling but attending the Ecole Jean Trubert. I left school in 2011 and started working in the game industry.
I worked on very different types of production: from fashion game for browsers to racing game for Android and iOS. I have experience with the creation of final in-game 2D assets, concept art, realisation of an art bible, art direction (art team management) and texture for 3D objects. I am versatile and always eager to learn new styles and techniques.
My experience as a freelance artist made me a very organised person. I am also used to working independently while being part of a team. I am not afraid of new challenges and tight dealines.
In 2014 and 2015 I got the opportunity to work as an Assistant Product Manager. My duties included: making news planning, creation of promotional offers, creation of game events, writing scenariis for said game events, attributing and art directing other artists as well as recruiting and mentoring new artists.
During my free time I love doing side projects, like creation of artworks for charity artbooks and exhibitions.
As I often work with international teams, I am fluent in French and English. I also know a bit of spanish and german.
Creating art Bible for game project, creation of various 2D assets, creation of concept art and textures of 3D objects.
Creating 2D assets for online games: Ohmydollz.com , OhmyDollz Fashion Show, Elite Dollz and Eredan Arena
Design and scenario of various game events, establishment of news planning, outsource management, recruitment of new artists.
Creating 2D assets for the Halloween event on online game Cromimi.com
Creating pixel art assets for dollmaker games